Melee attacks are performed with knives as opposed to bludgeoning with the current weapon as with CoD4, though using the bayonet attachment for most weapons allows the player to perform quick lunges and stabs. Weapons that are upgraded through Pack-A-Punch will have intricate engravings on the metal, one of the few instances where a "camouflage" of sorts is used in the game (along with the muddied finish, mentioned above). Rather than attachments, players can upgrade their weapons through the "Pack-A-Punch" machine only available in "Der Riese", giving them massive stat buffs as well as special abilities for some weapons. Additional weapons (as well as ammunition for the same weapon) can be purchased off the walls as a white chalk silhouette and a random weapon can be purchased through the "Mystery Box", which contains weapons that are otherwise not available off the walls and it contains a few fictional and unique powerful "wonder weapons". World at War is the first game to introduce Nazi Zombies (later known simply as Zombies in later games), a horde survival gamemode where players are pit into surviving waves of endless undead. Interestingly, most weapons found in the "Blowtorch and Corkscrew" mission have a wet, rained-on finish, a trait unique to this specific mission. The "camouflage" customization option from CoD4 is not found in World at War's multiplayer, only referenced as a cut feature in game files. WWII-era attachment options for weapons also are available in this game, with select weapons having a few new options such as extended magazines, flash suppressors, bayonets, and bipods. Per the WWII setting, the "sniper rifles" and "assault rifles" categories are renamed to "bolt action rifles" and simply "rifles" respectively, the latter category referring to rifles that aren't manually operated. World at War shares many of the weapon/loadout mechanics of Modern Warfare, including the "Create-a-Class" system.
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